However, the game handles these touchy topics deftly, projecting them through a lens of childhood innocence. I mean, a lot could go wrong and some overly-sensitive people could get offended. Now I’m not sure how deeply the developer’s explore the abuse and poverty angles, but, regardless, these seem like risky themes to include in a PSN exclusive. While I didn’t get a chance to see “the monster” (or is it a rhinoceros?) in the demo, I assume he makes up the “Papo” part of the game’s title, a frightening presence in the protagonist’s waking-world. All this is overshadowed by the looming presence of an unseen monster. Caterpillar’s made of houses, obstacles traversed by wind-up keys and gears, and a landscape of rusted roofs, distressed buildings, and street art are all spectacular sights that would be at home in a cuban child’s imagination. Visually, Papo y Yo is like taking a tour in the creative and sometimes frightening mind of a child (albeit an abused child living in poverty). Now that I have played my way through the brief teaser, I find that I am surprised by how much I want to shell out the $14.99 for the full download. In-fact, boredom was the real motivator to download the demo. I haven’t really been following the press for this PSN exclusive.
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